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Currently, it is not possible to use IEEE-style logic gates due to the circuitikz version being previous to 1.1.0. This code does not render:
```tex
\usepackage{circuitikz}
\begin{document}
\be…
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Latches
Gates
Cascading Flip-Flops (Bistable Multivibrators) Done
Pulse Generators (Monostable Multivibrators) Done
Smoothers
Op-Amps
Counters
Voltage-Controlled-Router (two of them, splitting …
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Icons for sequential logic gates.
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### What would you like to be added?
Currently we have validation logic here:
https://github.com/kubernetes/kubernetes/blob/master/staging/src/k8s.io/apiserver/pkg/util/version/version.go#L171-L…
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In boolean templates, it seems to me that I cannot check the output at sub layers (nodes other than the root that is an output of other nodes). However, it seems important for the user to be able to a…
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### What should we add?
`ConsolidateBlocks` has some logic for choosing whether to collapse some blocks into a UnitaryGate. But this is pretty outdated by now. It basically checks whether number of g…
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### Description:
Unhardcode the component tower logic and gate logic so more buildings can be attached to walls.
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In boolean templates, it seems to me that I cannot check the output at sub layers (nodes other than the root that is an output of other nodes). However, it seems important for the user to be able to a…
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With the goal of #539 there are now two built-in ways of counting gates: one where you have to provide which gates to count and another, more-opinionated one that makes some assumptions about the rele…
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**Is your feature request related to a problem? Please describe.**
There were some suggestions about implementing redstone (#557) for more and advanced gameplay contents, at the same time there is no…