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### 🎮 Game Request
Game logic and basic description
Bejeweled is a puzzle game where the player's objective is to swap adjacent gems in a grid to create matches of three or more identical gems. When…
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Currently, the plugin allows placing standalone electrical entities, but users cannot create circuits, so they can't do things like create puzzles similar to those that appear at vanilla monuments.
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This looks like it's going to be tricky. I think OS X and Linux support pthreads, but Windows is a different beast.
I think we should keep this platform specific logic outside of the individual puzzl…
jfly updated
10 years ago
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Add the ability to add a free-form string (emojis allowed) to the puzzle.
Uses for tags:
- puzzle status (although we may want this as a first class operation)
- round(s)
- content contained in …
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**Is your feature request related to a problem? Please describe.** :bulb:
The puzzles page would allow a user to practice random puzzles with varying ELO ratings. The basic functionality including bu…
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Currently, there are a few holes in the ability to link to a CSS file from a puzzle depending on where the CSS file lives. This is the current logic:
```c#
string puzzleFilePath = "";
if (Model.…
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The puzzle `974-1680c064` from #974 has to be resolved:
https://github.com/fidals/shopelectro/blob/4da0030ab4692c401c4ff0cbcbacf947275ea369/shopelectro/logic/header.py#L15-L17
The puzzle was create…
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In the `develop` python3-adapted branch, I am a bit puzzled with the logics behind this [line](https://github.com/deGrootLab/pmx/blob/e6d62580df7374c24e3056db5142517b8475daba/src/pmx/ligand_alchemy.py…
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The game logic currently takes quite a long time to figure out a solvable puzzle and solve it.
Some profiling revealed that, in a small database generation with 4 puzzles which takes around 86 sec…
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# Java Game Room GDX
## Project Abstract
This project is a 2D Chess Game application developed in Java, providing both an interactive user interface and an AI-powered chess opponent. The game is…