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# Abstract
[QiskitBlocks](https://github.com/JavaFXpert/QiskitBlocks) is a block-mining game similar to Minecraft, with some escape-room features reminiscent of Portal. QiskitBlocks is being created …
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There's probably a better title for this proposal, as it's broader than that. I'd also be happy to work on coding this, but I want to discuss it first—especially considering the big refactor since th…
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All of our cycles are still circles, which is fairly limiting in design of more deranged puzzles. Cycles should be able to take on more shapes.
This is related to https://github.com/IQuick143/bevy_…
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## Target medium
I'd like to write a publicly available (free, no-ads, open source) Android app to put on the Play Store. Looking for an idea that is interactive or perhaps that can make use of the…
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Sudoku offers several things from other coding challenges combined with some additional logic.
Base rules for a classic game are..
9 x 9 grid filled with 3 x 3 grids …
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Hi,
I have a mv4 on which I know 100% the lower board is working (confirmed with a working upper board) while the upper board has an issue. Games are starting fine with sound but I have a remaining…
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Please add a tentative/pencil/placeholder option to Unruly.
I find myself avoiding larger boards and higher difficulty because I can't keep track of enough "what if" scenarios in my head. I would …
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Minecraft has villages; why can't Swarm have some randomly-generated structures? Rivers, mazes, wheat fields...? We should be able to generate entire structures while generating a tile. Generating …
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I started this by implementing fen in the backend, adding the move oracle to the websocket and publishing a small group of puzzles under /api/puzzle/.
That should be all the backend I need for this…
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1. The puzzle today incorrectly indicated one if the three words had two of the same letter in it. The final word only had one of the letters. Not sure where in the code it needs to be updated, but th…