-
I add a wrap for Lua. See https://github.com/hanxi/lua-r3
-
I am trying to completely disable all default which-key bindings (besides those defined in my keymaps) but have been unsuccessful.
In my `plugins/which-key.lua` file I have:
```
return {
"…
-
```
transition을 위한 lua binding이 필요
```
Original issue reported on code.google.com by `shep...@gmail.com` on 9 Sep 2010 at 12:35
-
Description:
I am facing issues getting Cheat Engine's Lua bindings and libraries to load properly in my environment. This results in built-in functions like `processID()` and `registerAttachCallba…
-
```
transition을 위한 lua binding이 필요
```
Original issue reported on code.google.com by `shep...@gmail.com` on 9 Sep 2010 at 12:35
-
# New Issue
Formspec textareas and textboxes could use some improvements and quality of life features. Ctrl + arrow keys to move by word for example.
Original issue (Emacs)
### Problem
I h…
-
## Description
https://github.com/buildaworldnet/IrrlichtBAW/issues/92
## Description of the related problem
## Solution proposal
SWIG
## Additional context
https://github.com/Mizux/cmak…
-
## Current problems
- All our current dependencies (libvips and raylib) are just c/c++ libraries, from a development standpoint it's easier to have those installed on the system (esp when testing on …
-
### Details
Currently, reloading world-based materials (e.g. on brushes) requires a client to receive the material and then reconnect, either manually or using the `retry` command. This is useful…
-
https://github.com/xpol/lua-rapidjson