-
**Is your feature request related to a problem? Please describe.**
In my uni notes, I often annotate things with a little drawn lightbulb or exclamation mark. Currently, I have to draw those every …
-
System for Marker-Updates
I know that this idea was already mentioned (I think its also on the Trello-page) but I thought i would write a little draft on how it could work.
The basic idea would …
-
There obviously many duplicates, sorry for that
[Unsplash](https://unsplash.com/), [Nohat](https://nohat.cc/), [Pexels](https://www.pexels.com/), [PixaBay](https://pixabay.com/), [PNGIMG (png)](htt…
-
@mkoo, @danrademacher: We have to solve the problem that the sensors come in packs. Can they be presented as a list within the marker bubble and identified by there description or variable?
-
Modpack: stoneblock 2 with some additions
BuildCraft version: 7.99.21
Forge version: 2796
Link to crash report or log: https://gist.github.com/Xetaxheb/5e7f4f382faa269eb82f30f4a0ec0aa6
Singleplaye…
-
Up until now I could not find a way to create my own markers and paths. TacO can do it, but the interface is ... hard to use.
Having this functionality in Blish would be totally awesome and convenien…
Gakai updated
3 weeks ago
-
please operate camera device in worker/background thread, not ui thread. it cause laggy.
-
Basically like marker googles but for interaction entities (I do know you can just use f3 + B)
Also this may be not exactly for us (datapack devs) but it would be useful to have such options:
* hi-l…
-
With using floating TFM properties (i.e. `NetCurrent`), hardcoded TFMs in props/targets files will cause build failures whenever these TFM properties get updated. This would show up during consumption…
-
Source: https://discord.com/channels/531175899588984842/534492173362528287/950160623856152667
```text
[11:39 PM] TheHermit: Crash after enabling the SquadTracker module
Blish HUD v0.11.7+Branch…