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It would be nice if the material properties were part of the `Material.Deconstruct`'s output
![image](https://github.com/strusoft/femdesign-api/assets/107181445/32cee18e-d10e-498d-9919-b9b02233bb59…
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Is it possible to make Object Inspector display material properties like shader name and texture name while inspecting a mesh?
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As per spec, there are the following material (MATL) properties for which equivalent Blender properties need to be defined:
- (_type : str) _diffuse, _metal, _glass, _emit
- (_weight : float) rang…
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We should be able to look at Helmholtz and Laplace's equation with homogeneous regions with different material properties: permeability & permittivity, and different wave numbers. I believe this would…
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We are doing a POC with Project Acoustics on one of our scenes, a office building. Walls and ceiling uses 0.4 absorption to get correct acoustics for that kind of environment. But in the rest rooms we…
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I saw a previous version had integrated a database for thermal properties of various materials but that this feature was lost in future versions. Why was this feature removed? are there plans to resto…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Problem description
Finding "validated" material properties can be hard. This link: https://www.fs.usda.gov/re…
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Dear all,
How can I extract the results from an analyzed RMxprt project with python code? the APIs seems not work.
Best,
Jinlong
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Whenever a material property is modified by a `material modification` and that modifier doesn't alter the material in such a way that the change is recorded in the database, the property will likely b…
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This is an open discussion for the Silent Gear port/rewrite for Minecraft 1.21(.1) (NeoForge) and beyond. AKA the OMG I'M DROWNING IN CODECS update.
I'm mainly just trying to document what I am wor…