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### Description of Issue
Due to compilation issues with materialx 1.38.10 I'm resorting to the git master sources of https://github.com/AcademySoftwareFoundation/MaterialX . Are there true incompatib…
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https://github.com/lighttransport/tinyusdz/tree/dev/sandbox/threejs
## Background
Three.js has a USDZLoader, but it is written in pure JavaScript and cannot load full-spec of USDA and USDC(Binar…
syoyo updated
2 weeks ago
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### Description of Issue
The material tag detection code added in #3073 had some forward looking code for OpenPBR that requires an update, even though we have not yet integrated MaterialX 1.39.
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Once [OpenPBR](https://github.com/AcademySoftwareFoundation/OpenPBR) and MaterialX 1.39.X are all working with USD, we should consider updating the examples here to use that instead of `standard_surfa…
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### Description of Issue
The attached file has been exported from Reality Composer Pro. To the best of my understanding it only uses standard MaterialX features (and will display correctly in QuickLo…
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I came across shader compilation errors when trying to implement a new LamaSurface node (Renderman definition: https://rmanwiki.pixar.com/display/REN26/LamaSurface). The LamaSurface node has two input…
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### Description of Issue
Following asset looks different after upgrading USD: [Buffer_Interleaved_01.zip](https://github.com/PixarAnimationStudios/OpenUSD/files/15049394/Buffer_Interleaved_01.zip)
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This is an outline of work that would constitute adding in "web" support for MaterialX.
Any work done will have it's work status listed.
Main work has been performed in the Autodesk fork and is n…
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### Description
_mkdocs.yml_ contains 3 lines that are commented and that were originally here in the repo before being migrated to GitHub:
```yml
# - pymdownx.emoji:
# emoji_index: !!pyt…
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## MaterialX gith
https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/documents/DeveloperGuide/ShaderGeneration.md