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For context, I ran several simulations inside a loop, varying mass composition to see the energy spectrum at the Earth. I noticed that the RAM consumption was exceedingly high after some time. Further…
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Hello,
Thank you for providing the codes.
The training process in provided code calculates the loss for each dataset and aggregates it to update the coefficients.
Therefore, the coefficients …
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### Bug Description
The editor segfaults randomly when exiting game mode.
Debugging in LLDB traces this issue back to https://github.com/o3de/o3de/blob/c602b493dbb91b246f479cb4fc35bbbcf3f55228/…
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**Describe the bug**
The docs section simply explains that it has the functionality, it doesn't explain how it works or how to use it
**To Reproduce**
go to the docs and search memory
**…
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### Game Name
METAL SLUG™ ANTHOLOGY
### Game code
CUSA04156
### Game version
01.00
### Used emulator's version (only released versions are acceptable)
0.3.0
### Current status
Nothing
### Er…
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xrt setup fail, you can see that xocl.ko and xclmgmt.ko cannot find the card
also, the alveo U30 card presents as "Serial controller: Xilinx Corporation Device abcd"
➜ xilinx lspci -vd 10ee:
08:…
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*** Error loading script: forge_layerdiffusion.py
Traceback (most recent call last):
File "D:\DEV\AI-PROJECTS\stable-diffusion-webui-forge\modules\scripts.py", line 525, in load_scripts
…
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If a DBCSR-heavy calculation in CP2K (LS_SCF) is profiled on NVIDIA GPUs, it turns out that DBCSR spends a lot (most) of the time on allocating/freeing memory on GPUs (tested on H100). PM for addition…
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The memory requirements of TensErLEED (especially the refcalc) can become quite limiting when tackling large unit cell systems. @LutzHammer reported needing about 25 GB of memory per energy step in th…
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**What problem or use case are you trying to solve?**
Currently, CodeAct is bounded by the context window of a particular LLM. While this provides simplicity, actual long-range tasks require longer…