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Is it possible to have the resources put in the mipmap folders as opposed to the drawable folders?
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Is there a option to enable mipmaps?
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Generating mipmaps is something that most 3D applications want to do. As textures are often the largest asset 3D apps need to download, generating the smaller miplevels can save significant downloadin…
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### Describe the bug
Although documented here :
https://github.com/intel/llvm/blob/ab6c0f5e7ac81f406f5e6ab6875e4c4e6a7ab906/sycl/test-e2e/USM/P2P/p2p_access.cpp#L1
It doesn't work with level_z…
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It happens with all texture packs for some reason. If these blocks are far from you, their sides become weirdly dark, but the blocks, which are near you look fine.
![2024-10-16_21 33 29](https://gith…
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Generate mipmaps using:
- OpenGL
- Third party tools
- Own tool
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Is there a way to just have the Mipmapping and not native resolution? I don't like the dithering from the lower colour bitrate the resolution requires but the Mipmapping is superb as the textures at e…
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### Issue type: Is this a bug or feature request?
Feature request
### Which game's editing kit is affected by the issue?
H1EK
### Which tools are affected by the issue?
- [ ] Guerilla (`guerilla.…
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See https://www.allegro.cc/forums/thread/614948 for a motivating story. In short, perhaps we should add `al_update_mipmaps` or update mipmaps manually after every dirtying operation?