-
does it work on production?
-
**Mohist Version :** 905
**Concerned mod / plugin** : [Locks](https://www.curseforge.com/minecraft/mc-mods/locks) && [Dungeons gear](https://www.curseforge.com/minecraft/m…
-
I have 3 currency on my server that i want to work the same as if its like typical mmorpg games.
Gold
Silver
Copper
im trying to set up where 100 Copper is equal to 1 Silver and 100 Silver is …
-
## Mirror Network 사용 후기
### Mirror Network 란
- 무료 & 오픈소스 게임 네트워크 라이브러리
- UNET 기반
- MMORPG 구현 가능함
*네트워크 라이브러리 : 네트워크 통신을 수행하는데 필요한 기능을 모아놓은 소프트웨어 컴포넌트
*오픈소스 : 소스 코드가 공개적으로 사용,수정,배포가 가능하도록 라이…
-
In case matchengine quits unexpectedly (crash, SIGINIT, power issue... etc), application status is completely lost. State should be completely consistent to prevent critical data loss.
As an exampl…
-
It could be a great idea to put some Jobs IG, it would be something that others MMORPG servers (like Wynncraft) doesn't have and it could be an great extra to add some stuffs and objects in game. I th…
-
**Is your feature request related to a problem? Please describe.**
Currently, all global variables are stored in the game database.
This is no problem if you never intend to have a development…
-
not sure if there is still any one active in this, but I wanted to see if i could get some advice as to how the DB and the server are linked up. if any with the knowledge could give me a hand that wou…
-
Some software applications require a user to authenticate to a server in order to use them. For instance, if you want to play an MMORPG, you must create an account and then authenticate to that accoun…
-
The assets should be downloaded on launch, probably from a public folder for now. Adding more assets will bloat the repo a ton.