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**Describe the bug**
If a text in the editor contains an empty paragraph - set with Enter - this has an effect on amendments. Amendments that are placed on an 'empty' line are assigned line 0. In add…
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# Issue type
- Enhancement request
# Pitch
Given that we have evil motions for going backwards (for `defun`: `evil-backward-section-end`) and forward for `defun`, it would be helpful to have …
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- delete-up-to-character
might be some others I've not uncovered, but this is likely some issue on nightly
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Hi,
Are there any clues about the reason why the motions reproduced are static? I believe I followed the instructions very well. I also mentioned the issue here. https://github.com/GuyTevet/Motio…
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**Description:** The font size of the line numbering changes depending on the menu from which you navigate to the motion. The line numbers become larger. They only return to their original size after …
MSoeb updated
3 months ago
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We need to implement time limits (per meeting) for different types of motions which will restrict certain meeting actions to certain time spans.
These time limits will be a new backend model within t…
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### Description of the bug
With the following conditions...
* Vintage mode enabled
* Relative line numbers enabled ("relative_line_numbers": true)
* Word Wrap enabled
...relative line number …
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Can we add vim motions and key bindings for text edition
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Hello! This is my first issue, so please bear with me.
When I extract the models I have, the `UnityLive2DExtractor` doesn't output some of the motions. I looked through `AssetStudio` with the same …
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These are kinda useful and should be easy to implement since `f`, `t`, `F`, and `T` already work
misfo updated
13 years ago