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We should publish MRTK's UPM packages to Unity's Assert Store, now that Unity support UPM packages in the asset store.
### Tasks:
- [x] Update org.mixedrealitytoolkit.* package.jsons to meet requirem…
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Hello.
Any way to upgrade de MRKT in this project to the latest MRKT 3 GA?
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It's wonderful to be able to use both sdk and use nreal's hand tracking. Now I would like to use the controller as well. It's possible? How do I map the controller laser so the MRTK UI detects it? Thx
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### Original issue opened by:
@UttamB11
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## Overview
We are trying to currently implement streaming with Steam VR and MRTK. When testing we found that the scene runs, however we are not able to …
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**Description**
Looking at the two unity samples, a more detailed tutorial of how to integrate the AOA features into a custom application would be greatly appreciated. It is not clear from the sam…
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Hello!
I have the same errors as here #380
Environment info:
Unity 2019.1.14f1
MixedReality-SpectatorView from Master Branch (i.e. v1.2.0)
MRTK 2.4.0
Windows SDK
These are logs after crea…
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### Original issue opened by:
@spg666
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## Describe the bug
When the MetaXR feature is enabled in the OpenXR Feature Group, the Ray is no longer displayed in Quest hand tracking.
## To repro…
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## Describe the bug
I tried the Hand Interaction Example in MRTK3 with Meta Quest 3 and the passthrough doesn't work. I see the skybox in background. I tried to change the A value of the camera Bac…
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I have been trying to get the WLT set up working inside of MRTK 3 but I have been having issues. Are there any plans to upgrade to MRTK 3? This is such a great capability I would love to use it with t…