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In order for NPC tactical AI to act sensibly, NPCs must have sensible global goal-setting oriented around at least survival.
I'm thinking a Behavior Tree loosely modeled on Maslow's heirarchy of ne…
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Hi @Stunkymonkey, I'm currently using [fast_paths](https://github.com/easbar/fast_paths/) in my [A/B Street project](abstreet.org). I stumbled across your code and out of curiosity, ran a quick benchm…
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On starting a new JoshariasSurvival world I got a stacktrace during startup as one of the chunk gens died from an error. Might need a bit more guarding against generation that might exceed what has lo…
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Hi,
Not sure if you are aware of this, but last year a prototype of the PlayStation version of Syndicate Wars was posted on archive.org (https://archive.org/details/SyndicateWarsJun21997prototype). …
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Currently there is no sense of order in the list. Would love to see if listed by category :+1:
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## Problem description
Global sprites using the Pathfinding behavior can't find paths after changing layouts.
## Attach a .c3p
[pathfinding.zip](https://github.com/Scirra/Construct-bugs/files…
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## Problem description
When I use the `Find path` action I see that the path was not found.
Note that if you want to recreate the project from scratch, you will need to create a folder, drag `Sp…
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## Problem description
When I use the `Find path` action I see that the path was not found.
## Attach a .c3p
[pathfinding_failed_find_path_find_family_bug_r375b.zip](https://github.com/Wilson…
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There have been a lot of various requests to extend the modding in various ways.
Usually they're from one person, and have very little effect on the general playerbase, and they're kind of clogging u…