-
```
Currently ADDA calculates the scattered intensity for a set of scattering
angles. In certain applications, scattering function is described as a series
of spherical harmonics. Thus, simulation m…
-
```
Currently ADDA calculates the scattered intensity for a set of scattering
angles. In certain applications, scattering function is described as a series
of spherical harmonics. Thus, simulation m…
-
```
Currently ADDA calculates the scattered intensity for a set of scattering
angles. In certain applications, scattering function is described as a series
of spherical harmonics. Thus, simulation m…
-
Given that we support cinematic scattering, supporting multiple lights with individual light properties (diffuse color, position) would be awesome
-
```
Currently ADDA calculates the scattered intensity for a set of scattering
angles. In certain applications, scattering function is described as a series
of spherical harmonics. Thus, simulation m…
-
```
Currently ADDA calculates the scattered intensity for a set of scattering
angles. In certain applications, scattering function is described as a series
of spherical harmonics. Thus, simulation m…
-
Xiangwen Zhu, Sujit Kumar Sahoo, Giorgio Adamo, Landobasa Y.M. Tobing, Dao Hua Zhang, Cuong Dang
> Extending super-resolution imaging techniques to objects hidden in strongly scattering media poten…
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The current diffuse shading is quite lacking. To improve this, we should probably look at how it’s done in hair shaders. I believe what we’re after is multiple scattering. The specular reflection is s…
-
Proper settings (beam source and physics settings) for converter:
- [ ] number of primaries
- [ ] deltae option is probably not supported by Fluka
- [ ] check whether scattering and nuclear reactio…
-
Per [a code review code discussion](https://github.com/celeritas-project/celeritas/pull/291#pullrequestreview-852818286 ) with @hahnjo, the `CalcSafetyDistance` algorithm (unused but in there as a pla…