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It would be desirable to, at some point, grow the ability to abstract over the "mutability" of reference types. Currently, it is frequently the case that one must write separate "getter" methods for s…
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So... I've kinda considered this problem many times, https://github.com/madsmtm/objc2/issues/265 contains some of the previous discussion and my head contains even more, but I feel like we're still no…
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There's a lot of potential for double-mutability here with `&mut self` in `handle`. We should either take the reference when a signal is being handled and replace it when finished or use `&self`.
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While working on `Ruster`, I've discovered that the resource functions in `erlang_nif-sys` may have the wrong mutability:
``` Rust
fn enif_alloc_resource(_type: *mut ErlNifResourceType, size: size_t)…
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Coming from non-game environments (FP inspired Javascript notably, like well known flux architecture or even react at its core); I was heavily surprised the philosophy of State update has mutation at …
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Should strings be mutable internally and/or externally?
As-is, strings are mutable internally, but they appear to be immutable externally.
If we kept to the invariant that strings are immutable inte…
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I tried this code:
```rust
use std::ops::{Deref, DerefMut};
struct DerefMutExample {
value: T
}
impl Deref for DerefMutExample {
type Target = T;
fn deref(&self) -> &Self::…
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The DOM and the browser APIs are inherently mutable, so the language must have a way to deal with it.
Here are the three options discussed so far:
1. Straightforward mutability - the worst option for…
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I am using dump1090-fa for signal file parsing, and the sample file is testfiles/modes1.bin of the original dump1090 project. When the original dump1090 is used, information about the parsed ADS-B pac…
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Many endpoints support delete, update and create. But should not.