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IMO, `inc` is poorly named. I had thought that `(inc x)` is `(+= x 1)` when it, in fact, is `(+ x 1)`. "increment" seems to imply a mutative statement.
I suggest that `(inc x)` be `(+= x 1)` and `(…
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I tried hiding a property in my baseState object by naming it with a `Symbol`.
```ts
const SECRET = Symbol('__MY_SECRET__');
const baseState = { a: { name: "a" }, [SECRET]: "ignore-me" };
const …
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Hello.
First of all thank you for the library, it works really great!
I've just bumped into one issue. In our setup we have iframe & parent window running on same domain and interacting with one a…
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The spec understandably defers to the HTTP protocol definition of idempotency. `DELETE` and `PUT` are inherently idempotent by the computer science definition - application of a `DELETE` or `PUT` oper…
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cn perf
en perf
cn perf2
en perf 2
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Coming from non-game environments (FP inspired Javascript notably, like well known flux architecture or even react at its core); I was heavily surprised the philosophy of State update has mutation at …
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1. make ``cam`` in ``project`` a
```
struct Camera{T}
rot :: SVector{3,T}
centre :: SVector{2,T}
radial :: SVector{2,T}
focal :: T
X0 : SVector{2,T}
```
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https://github.com/GiuseppeRaso/structura.js
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I love what you guys are doing here! I have often used these classes without actually integrating them into a feathers app. So I think this is a great idea.
Many of these classes do some initial lo…
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Start the emulator, open the debugger, and go "Shift-9F23". Proceed to laugh at the relative harmlessness in this context as the Vera's data1 access register flips out, then cry when you realize that …