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# GUI Programming in Common Lisp, part 5/5: Nuklear - Lisp journey
Nuklear is a small immediate-mode GUI toolkit: Nuklear is a minimal-state, immediate-mode graphical user interface toolkit written i…
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Hellooo 👋 I'm down to document the user facing api of Nuklear
I've noted that not all functions are documented and the documentation is split across the wiki and the website ...
Hence I would like t…
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Basically, I'd like to use Nuklear (via the [egg that wraps it](http://wiki.call-cc.org/eggref/4/nuklear)), but the egg in question seems to be written with the assumption that I'm using the glfw3 egg…
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I have accidentally made a duplicate character. How can I delete it without going into the game files and manually removing it?
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I do not like the window in a window approach that the example uses (If you get what I mean - there is a nuklear window inside a native OS window surrounded by some background color passed to nkc_rend…
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subj
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Hi everyone,
I'm working with codeblocks and using the Nuklear SDL Renderer example. When I compile, I'm encountering an error message that states "size of array '_dummy_array214' is negative." I'v…
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Hi!
I ended up looking at your AquilaOS last week and found it well written. Then, I got redirected to your website and read a few of your articles... and found out about Nuklear. Wow what a super …
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I did go get github.com/golang-ui/nuklear/cmd/nk-android
but got:
xlab/android-go/app/app.go:20:2: build constraints exclude all Go files in /home/r3mb0/GoMobile/src/github.com/xlab/android-go/a…
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I have a separate nk_label in its own window I use for a none scrolling title to my menu that is being very difficult to re-implement when switching from regular nuklear to nuklear_console. I would ha…