-
The goal is to beat the cocos2dx and ogre3d engines,
Define couple of performance tests.
-
Ogre3D has already been integrated to QML, but it would be nice to have it as clean plugin too.
-
# Goal
Get best possible performance of RViz on embedded platforms (ARM, armhf).
Platforms targets: Raspberry Pi 3, [ODROID-XU4](http://www.hardkernel.com/main/products/prdt_info.php).
If anyone …
-
as stated in issue #6 there should be an archive type or similar to configure the whole game data dir as a resource so that it is just one line of resource configuration
since there is pc and psx dat…
-
```
This is a nice to have feature:
The ability to project an image onto objects.
http://www.ogre3d.org/tikiwiki/Intermediate+Tutorial+6&structure=Tutorials
```
Original issue reported on code.…
-
```
This is a nice to have feature:
The ability to project an image onto objects.
http://www.ogre3d.org/tikiwiki/Intermediate+Tutorial+6&structure=Tutorials
```
Original issue reported on code.…
-
```
it seems that the librocket gui don't support iphone ogre, no demo. i try
to port gui demo to iphone , but fail. always crash at
render_system->_render(ogre3d_geometry->render_operation);…
-
Ogre 1.8.1 has been released. It includes a lot of fixes, including a fix for issue #518.
http://www.ogre3d.org/2012/09/02/ogre-1-8-1-byatis-released#more-1851
-
[reporter="kiter", created="Sun, 19 Jan 2014 21:03:31 +0100"]
When creating multiple viewports, the one that is partly behind the another one seems to be staying black
See post for more details and…
paroj updated
6 years ago
-
The current version of Ogre Safe no crashes breaks with linker errors if using Boost 1.50+.
See here for Ogre forum discussion on the topic: http://www.ogre3d.org/forums/viewtopic.php?f=4&t=70982