-
```
At the moment the ogre3d model importing and the animation system only
supports skeletal animation. Support for pose and morph animations should
be added for things such as lipsyncing or facial ex…
-
```
At the moment the ogre3d model importing and the animation system only
supports skeletal animation. Support for pose and morph animations should
be added for things such as lipsyncing or facial ex…
-
```
At the moment the ogre3d model importing and the animation system only
supports skeletal animation. Support for pose and morph animations should
be added for things such as lipsyncing or facial ex…
-
```
This is a nice to have feature:
The ability to project an image onto objects.
http://www.ogre3d.org/tikiwiki/Intermediate+Tutorial+6&structure=Tutorials
```
Original issue reported on code.…
-
```
This is a nice to have feature:
The ability to project an image onto objects.
http://www.ogre3d.org/tikiwiki/Intermediate+Tutorial+6&structure=Tutorials
```
Original issue reported on code.…
-
Ogre 1.8.1 has been released. It includes a lot of fixes, including a fix for issue #518.
http://www.ogre3d.org/2012/09/02/ogre-1-8-1-byatis-released#more-1851
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[reporter="kiter", created="Sun, 19 Jan 2014 21:03:31 +0100"]
When creating multiple viewports, the one that is partly behind the another one seems to be staying black
See post for more details and…
paroj updated
6 years ago
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# Goal
Get best possible performance of RViz on embedded platforms (ARM, armhf).
Platforms targets: Raspberry Pi 3, [ODROID-XU4](http://www.hardkernel.com/main/products/prdt_info.php).
If anyone …
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The current version of Ogre Safe no crashes breaks with linker errors if using Boost 1.50+.
See here for Ogre forum discussion on the topic: http://www.ogre3d.org/forums/viewtopic.php?f=4&t=70982
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#### System Information
- Ogre Version: 14.3 (master)
- Operating System / Platform: Windows
- RenderSystem: RenderSystem_GL*
#### Detailled description
Hello, I encountered a problem when us…