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We have UWP support for the milk drop engine. This required OpenGLES3 for Xbox and windows universal. I have completed the requirement and packed the library for x86, x64, and arm. The system needs to…
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I've recently had problems building my Ubiq project for standalone VR use using ARM64. I've built the project before using ARMv7 with no issues, but with ARM64 the project seems to crash as soon as yo…
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Hi,
I added Xcode Unity AR (with Vuforia) project to existing Xcode app by this project. I have few problems but I solved them all and my project is now building and running in real device. App wor…
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I have a problem when I want to change the renderer, when choosing opengl 3.2 or openglES3 I get "couldn´t find uniform block index "unicommon"
and
failed to create shader program to render fram…
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> NV21(实际上就是YUV420SP的格式)或者NV12(实际上就是YUV420P的格式)
1. 参考[FORUCC](https://www.fourcc.org/yuv.php)定义,nv12和nv21同属于yuv420sp
2. 结合实际,此处应修正为YV12
3. 感谢输出优质文章!
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This may be unrelated but I have been trying to get a transparent background for Unity so you can see react-native components underneath the react-native-unity-view for Android, I have got it working …
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你好,我刚好遇到这方面的问题,想请教下。 你的这个工程里的FilterFBOTexture类,OpenGLES2和OpenGLES3版本的实现方式有区别,前者解绑了VBO,后者使用了VBO,是因为什么原因?
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## Description
When RogueScholar helpfully updated the debian packaging used in the PPAs, he explicitly enabled a bunch of stuff and I've been trying to maintain as many of these as possible to ens…
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Not really a bug report, but I got UIEffectCapturedImage to work with
- Unity 2019
- OpenGLES3 (2 too)
- Universal RP
- Android (Nexus 4 & Pixel 2)
I replaced
`public const string shaderName =…