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Because why not; then i can tooltip it up yo.
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add "p3d_PrevModelMatrix" shader input like in RenderPipeline - https://github.com/tobspr/RenderPipeline/blob/master/rpcore/shader/templates/vertex.vert.glsl
Some work has been done in https://gith…
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Hello,
The [documentation](https://www.panda3d.org/manual/?title=List_of_GLSL_Shader_Inputs) states that the shadow map in `p3d_LightSourceParameters` is a `sampler2DShadow`.
However, it is a […
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i am currently trying to reimplement on UCF101.
first, when i do the training with p3d-b, i find that the total loss suddenly increases from around 4 to 11, after four or five epoch. did you meet…
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A two storey building that will form the basis of the work I'm going to do in P3D Coursework. The project was created using Unity 3D program
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Only used in Level 5 mission P3D.
![image](https://user-images.githubusercontent.com/1388267/61188616-cce00d80-a679-11e9-8842-20ec19beeffc.png)
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**Issue by [shiffman](https://github.com/shiffman)**
_Tuesday Apr 09, 2013 at 01:46 GMT_
_Originally opened as https://github.com/processing/processing-web/issues/95_
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Make requirement for P2D m…
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Cursors in P2D Mode & P3D would be great, because if you resize the window it doesnt show it!
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is it possible?
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```
The Slideshow example provided with the library does not work correctly if P3D
is used. A grey screen appears but nothing else. Sketches are still running in
the background, but are not displaye…