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### Describe the bug
USB Device sent DATA0 packet containing 64 bytes ("real data"):
```
0000 d1 bd 0b b5 a9 6d 8e 94 b4 47 57 7e 64 10 90 42
0010 6a b5 0a 53 99 00 59 b1 bc 6f 07 b8 c4 6d e8 …
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Thought it would be interesting to create a tracking issue for this, since I was looking into it.
One of the reasons I think parsing PPAC v4 wasn't possible is because the current implementation us…
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### What feature would you like to see?
Maybe this is already possible, but I couldn't find a way to do it no matter how hard I tried.
I want to find a way to interpret the data under a `std::mem:…
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When testing **MQTT_ProcessLoop**, we noticed a problem that **MQTT_Ping** was called **frequently** in the **handleKeepAlive** function, as shown in the **red box** in the figure, and every loop woul…
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As enabling general AIE configuration through control packets will be a heavy lift, I intend to approach this in phases:
1. As an initial POC, use control packets to program shim DMAs.
2. Use cont…
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### Describe the bug
Regularly, even after restarting the server, Geyser will continue to send data packets to a random player IP until the network is full, and then the Bedrock version player will s…
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- [x] This issue is not solved in a development build
**Describe the bug**
A clear and concise description of what the bug is.
When plugin sending a series about spawn item entity packets to pl…
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Currently, there's no way to access the ICMP data on echo. This makes it impossible to see what the reason for a failed ping was, i'd love to be able to check the type and code of the received message…
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I'm analyze source code and found some strange inconsistency.
Your k5prog utility uses write flash packet with data length fields 0x00,0x01, see this line: https://github.com/sq5bpf/k5prog/blob/24…
qrp73 updated
2 months ago
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I'm analyze source code and found some strange inconsistency.
Your uvtool utility uses write flash packet with data length fields 0x01,0x00, see this line: https://github.com/egzumer/uvtools/blob/…
qrp73 updated
1 month ago