-
As of now, Jumper only features grid type as an input data structure for pathfinding.
PointGraph maps can also be featured, as all the search algorithms implemented (but Jump Point Search) operates on…
-
Hi, I have a pathfinding problem to solve using A\* algorithm and Best First Search and I am asked to present my answer step-by-step and then compare it to the answer Pathfinding.js would return if we…
-
**Bug Description**
I get a KeyError from the heap module when the a* pathfinding (haven't tried yet with other algorithms) repeats many times
**To Reproduce**
```python
from pathfinding.core.gr…
-
**This is a(n):**
- [x] New algorithm
- [ ] Update to an existing algorithm
- [ ] Error
- [ ] Proposal to the Repository
**Details:**
Probabilistic multi-agent algorithm for shortest…
ghost updated
5 years ago
-
Hi qiao,
You're building very cool and useful tools. Any chance of adapting PathFinding to work in non-euclidean space?
zaum5 updated
9 years ago
-
## Issue Description
We're looking to enhance the functionality of PyDS-A by adding more methods to our existing algorithms. This will provide users with a more comprehensive toolkit for solving va…
-
It appears as if when you declare an npc to be aggressive, and you go near it, it just stands there and can't find its way to you, even when nothing is in the way.
-
Generating links between stars is currently rather ad-hoc, randomly selecting a link and then pathfinding to check whether this results in an isolated region, repeating until the goal sparsity has bee…
-
Hey, while running in debug mode I got a panic in the astar implmentation due to overflow.
```
thread 'Async Compute Task Pool (0)' panicked at /Users/choc/.cargo/registry/src/index.crates.io-6f17…
-
## Topic
Case of a simple animation
## Description
i do a lot of visuals in my work, so once client asked me to develop a specific animation for background of his website. It was easy looking, n…