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Will it work with Phaser 3 ?
Thanks.
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When I try to follow along with the tutorial and load a .png onto the canvas, it displays a neon green block with a line through it. I placed the image in public/tiles/ and then loaded it at that loca…
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- The inspector should be started when the scene editor opens via phaser3-react.
- Editing an object should update the inspector if it's the currently selected one.
- Editing in the inspector sho…
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## Description
Few ideas for improvement:
1/ This could be nice to add typescript typings to the repo.
This would make autocompletion and typescript usage of these runtimes more user friendly.
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Awesome work!
It would be cool to see:
- [p5.js](https://p5js.org/)
- [pts.js](https://ptsjs.org/)
It might be cool to do the comparison with some SVG engines, too. Some of these canvas eng…
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The load spritesheet expects {frameWidth: x, frameHeight: y}. The line in question uses the Phaser 2 format. I think it might not work.
> TextureManager.SpriteSheet: Invalid frameWidth given.
ht…
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I think that you did not feel this bug, since you are testing this plugin on static web pages where there are no movements or they are not critical to freezes. Everything changes when you use any game…
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## The dependency [@types/react-dom](https://github.com/DefinitelyTyped/DefinitelyTyped) was updated from `16.8.0` to `16.8.1`.
🚨 [View failing branch](https://github.com/koreezgames/phaser3-particl…
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## The dependency [@types/react](https://github.com/DefinitelyTyped/DefinitelyTyped) was updated from `16.8.8` to `16.8.9`.
🚨 [View failing branch](https://github.com/koreezgames/phaser3-particle-ed…
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I have create the branch 'phaser3' to start with the implementation of the new release of the library.
Does anyone have any ideas or suggestions to implement?
Any functionality to add or remove?
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