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When trying to make this work for the Ultraleap, if the 3 "workaround" options are enabled PRIOR to launching a Game such as DCS or MSFS, it launched as if there is no Pimax Crystal/VR headset attache…
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Without using BrokenEye and just VRCFaceTracking, the eye openness goes from 0 - 0.5 - 1. Aka, half closed.
When adding BrokenEye to the mix, eye openness is just 0 an 1. Open and closed.
EyeTra…
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soooo i just tried this tool as the pimax crystal doesnt provide openness value's buuut it seems ive ran into an issue. hsrac does work but is extremely unstable even after calibrating so i tried othe…
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since my HMD device not support OpenXR, I use tag v19.1.1
I porting all the apis called by cpp_main.cpp ,the lobby view show rightly.
then I connected to PC,audio can play rightly but video cannot…
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Until version VPinballX_GL-10.8.0-1261 the mirror image of VPX still worked properly(I see the table normally rendered on the mirror screen)
Every version after this(so since VPinballX_GL-10.8.0-12…
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**Describe the bug**
See these 3 pictures:
![1](https://github.com/vpinball/vpinball/assets/132104433/f14a8e03-fd3f-4250-affb-06e2ae50565e)
![2](https://github.com/vpinball/vpinball/assets/13210443…
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I've seen strange "black stripes" / "black blocks" / "moving black artifacts" in many tables exactly since the release "VPinballX_GL-10.8.0-1326-33d82f5-Release-win-x64" / "OpenGL: fix normal mapping …
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Using Pimax Crystal and keep getting the following error upon app startup.
xrSuggestInteractionProfileBindings failed with XR_ERROR_PATH_UNSUPPORTED
Controllers are paired and running, and no o…
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**Describe the bug**
Since the new 1961 release; the Godzilla VPW table is broken in GL / VR.
If you move your head then ALL the light/inlet lights in the playfield of the table get a huge unwante…
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I noticed that the render UI in VR Headset has been addressed on GitHub. (Thank You). I tried VPinballX_GL-10.8.0-1392-f915f95-Release-win-x64 also tried ver 1408. The UI displays at the bottom left …
RGYsr updated
11 months ago