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In the photom schema, we have under `phot_table` an entry for each optical element that currently contains the following:
- photmjsr
- uncertainty
- pixelareasr
I suggest we add to this the foll…
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**Issue by [kjgorman](https://github.com/kjgorman)**
_Monday May 13, 2013 at 21:00 GMT_
_Originally opened as https://github.com/adobe/brackets/pull/3811_
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Attempt #2. Fix for #3713
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When you drag, the position of the element is set in pixel, but in a responsive or fluid layout would be nice to work with percentage values.
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### Describe the project you are working on
Multiple Games in Godot that use RichTextLabel with BBCode to format their text in the UI.
### Describe the problem or limitation you are having in your p…
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## 🐛 Describe the bug identified during I&T
A WARNING is issued instead of ERROR when Validate is run against a test file with units represented incorrectly:
```
false
ASCII_Rea…
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I tried several images but find_optimal_celestial_wcs() keeps returning PC1_1, PC2_2 = 1.0, PC1_2, PC2_1 = 0. I want to write it to the final coadd image.
```
files = glob.glob(path + '*.FITS')
…
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Currently we have the capabilities to compute the pixel to unit scale factor, but doing this is not straightforward due to edge cases that can arise with general coordinate transformations.
As requ…
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Newest version broke real time preview of updated background position and shadow properties when in the builder. All shows up properly on the front end.
To replicate the issue:
1. Apply backgroun…
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### User Experience
Now that placeables in v12 have elevation and regions uses elevation in the segments, it would be helpful to have a consistent way to refer to elevation when using coordinates. I …
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It would be useful for the detector distance parser in `dodal` to be able to load GDA detector distance files without modification.
On VMXm for example, a detector distance file in GDA like:
VMX…