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Add validation check to the drawing tool and data import (it should check for invalid geometries and report back on which polygons have bad geometry)
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### Description of Issue
We’re experiencing an issue in rendering Crowds with usdskel, whereby all the geometry that is saved as polygons is dropping the normals information at rendertime - and appea…
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### Bug summary
The initialization of an `mpl_toolkits.mplot3d.Poly3DCollection` object cannot properly handle the parameter `verts` when `verts` = a list of (N, 3) array-like nested tuples, and `s…
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Hi, first of all, thanks for developing this amazing looking package, I'm really excited to start using it!
I am having an issue using the API version. I am working on a conda environment (python=3…
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I'm a little unsure about the usage of `normalize = TRUE` in the `calculate_area_intersection_weights` function and hoping you can help clarify. My use case is calculating the intersection weights bet…
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## Related Problem
Can't load sky130 standard cells because they have polygons instead of rectangles.
## Preferred Solution
Split polygons into rectangles in interpret_phy/import.cpp
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loading a piece of an existing map when only a small portion of it is needed is quite wasteful and would be nice if it could be cached in the cache directory.
![image](https://github.com/arx-tools/…
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Hi,
Beginner Rust and Bevy developer here!
I don't see why RegularPolygons are extrudable and Polygons are not extrudable https://docs.rs/bevy/latest/bevy/render/mesh/trait.Extrudable.html
T…
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I don't know whether this project is still supported but I just give it a try.
The attached test tries to compute the intersection of a complex polygon (just two rectangles)
with another polygon (…
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I was testing large polygons across multiple tiles and noticed these weird breaks.
![image](https://github.com/user-attachments/assets/fa2a8bb1-592c-4b53-8b48-3ab7e75ad2f3)
I found this fix but it…