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Good evening.
I'm writing this because I think I've found an issue: it does travel through portals when it's coming back, I checked the files and enabled or disabled the option, it keeps travelling…
ghost updated
3 years ago
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effected plugin: CACHE-PORTALS-ON-MAP
The function `findPortalGuidByPositionE6` is converting an E6-Position in to a guid.
This is only possible for portals in the current viewport for selected or…
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Hey !
When i download the last release 1.7.6, Microsoft defender detects it as a virus.
I don't know why... i don't have any issues with the 1.7.5 release.
Thanks for your job !
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Just a question to the developer of this plugin.
It would be really nice being able to select a certain region on the map on which calculating links/fields...
Probably simplest thing would be delimiti…
RobyB updated
7 years ago
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### Description of Issue
When you teleport through /warp or portals (maybe /tp), you teleport under the block for 1 second, it’s very noticeable, I don’t know what the problem is
### Version Informa…
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Only one pair (one blue and one orange) of portals can stay active at any point in the game. Should we have one pair per player? Should we add an activatedPortals list to the player prefab as delta? W…
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Here is an example of how I load the context in version 0.7.5
```
val portalContext = mapOf(
"startingRoute" to Utils.context.getString(R.string.portal_start_route),
"ap…
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Something I've noticed recently - the ingress backend no longer returns all portals of the specified level to the client. In areas of high density, only some are returned.
This is a sensible change -…
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Feature Requests:
- [ ] Draw without creating crosslinks [#1267](https://github.com/iitc-project/ingress-intel-total-conversion/issues/1267)
- [ ] Add open location code search [#1218](https://githu…
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i live in a town that has portals very close to each other and still it is big enough to not fit on the screen.
Problem i have now is:
If i zoom out to have the links calculated for the whole city i c…