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I would like to see if I can tackle creating projects for PS4, Xbox One and Switch? I'm finding premake to be fun to work on and I'd like to try and create modules for these. What I don't know is how …
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Fixes the linker error on Linux.
```
diff --git a/App-Server/Build-App-Server-Headless.lua b/App-Server/Build-App-Server-Headless.lua
index e5d7b20..2e78bce 100644
--- a/App-Server/Build-App-Ser…
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At the moment, there's no way to make a Makefile project watch a specific file, or group of files, for changes, in order to run this project's build.
Ideally, I'd like to be able to declare:
```
…
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I'm currently trying to set this module up to work with premake5 beta13. The error message cited in the title shows up when doing a simple `require("winrt")`. Is this module still supported with the l…
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Are custom toolchains supported in premake? Say for adding targets to MSBuild. If so how would you go about adding them to premake?
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**What seems to be the problem?**
I am opening 2 issues here because I believe there are 2 problems. This is the first one. With Visual Studio 2022 and latest VS 2019, file that have the extension "i…
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This has caught me by surprise, but it looks like modules `_preload.lua` is only called for built-in embedded modules in `_premake_main.lua:preloadModules`.
It's a little bit weird, I would expect …
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_Before opening a new feature request, please read [Requesting New Features](https://github.com/premake/premake-core/blob/master/CONTRIBUTING.md#requesting-new-features) and consider if this is someth…
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I have this premake file:
```
workspace "FuncDoodle"
configurations { "Debug", "Release" }
glad_sources = {
"lib/glad/src/glad.c"
}
imgui_sources = {
"lib/imgui/imgui.cpp",
…
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**What problem will this solve?**
Projects using DLL not present in the system will not load them if not copied alongside the executable
**What might be a solution?**
Add a flag to enable "CopyTo…