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This game will never be realtime, but I'm seriously considering making future games realtime.
These links were the first that actually made me understand how that would work (and make me semi-confi…
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Lets try with simple looking map
Maybe something like this?
~~https://raw.githubusercontent.com/alejandro61299/Minimaps_Personal_Research/master/docs/web_images/lol.png~~
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[GGJ 2016 Diversifiers](http://globalgamejam.org/news/ggj16-diversifiers-are)
- [x] Twitch Plays
> Create a live streamed game intended to be played concurrently by the masses on Twitch.
- [x] Crowd …
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If I have understood magpie's philosophy correctly, I would like to talk to you about standardizing on a message-passing syntax that would take OOP languages to a new level. The OOP field has been in…
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# Procedurally Rendered NFTs
## Proposal
To enable NFTs with on-chain procedurally-generated assets, renderers should support rendering inlined `data:...` tokenURI output.
## Background
[E…
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# How would you like the feature to work?
The built in tree system is very old. It predates mesh. It predates materials.
Once terrain gets materials, system trees will be the last thing still using …
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This section defines the visual style and overall look of the game. It establishes the art direction, target platform considerations, and the technical aspects of how the graphics will be implemented…
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I am looking into how to generate separated continents instead of a massive land.
Having some flat zones helped, even though it still looks like a repetitive amount of mountains with some flat zones…
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Just in case someone uses https://crates.io/crates/totally-safe-transmute, let's have a permanent advisory against it so that cargo-audit can flag it.
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In the not too distant future I want to start work on a terrain system. A sensible set of interfaces for static (but in some cases, editable but still not transformable) geometry in the simulation sp…