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This issue serves as a curator of patterns that is nice to have, yet not so well defined.
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**Is your feature request related to a problem? Please describe.**
I was looking for 'an easy way in' to introduce arbitrary generated image content with minimal coding effort. My problem was that …
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Right now ArmorPaint can do it by using a normal map as texture, but you can't use all others paint tools to create a normal map.
Forum requests here https://forums.armory3d.org/t/can-we-paint-heig…
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An idea: A feature which allows users to apply their custom shader to the planet, and allow height map based on that shader. Is something like this possible? I tried changing the material but it doesn…
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# What is a generator?
Generators are well known and provided out of the box in many programming languages. Per Wikipedia:
“In [computer science](https://en.wikipedia.org/wiki/Computer_scien…
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Following up on #32
How will / want we the gameZones be generated ?
By example, what are the parameters requirements ?
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Hey there. I know it's been a long time, but this is something that still bothers me.
On higher resolution monitors, the backgrounds are quite pixellated.
Also, the cube maps form a significant pa…
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## Search Terms
serialize deserialize ast node
Ref #26871
Ref #28365
## Suggestion
Implement/expose an API that can serialize/deserialize AST nodes, in particular a way to serialize a sou…
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The first file here seems to have some interesting generators that could be useful if adapted as Dungeon maps https://kusigrosz.jimdo.com/roguelike-related/