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More terrain generation features would be a good idea. This is an issue to collect a list of possible ideas and work out how to implement them. Due to the limitations of the terminal we'll have to be …
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i want to have block place/destroy feature.i dont know weather pycraft supports it or not but i am willing to do a pull request if it does not.the problem is that i dont know the packets required for …
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I want to code other functionality with pyCraft and add them under minecraft/networking/packets. But the stucture of class packet may be too complex to code for coder which hasn't enough experience of…
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Hello.
Just wondering if there are any plans to make this library asynchronous.
If not, what is the benefit of making it synchronous and what would need doing to convert it? Especially after readi…
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It would be cool if server admin could trigger a command via game console that would.. run a Python script that resides on server FS. This would provide users w/extending world w new buildings that we…
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I'd like to get into what goals people have for this project a bit more.
I'd like to see this project ultimately end up being the "django" for voxel/roguelike/tile games.
I'd like it if there was on…
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Is it possible to get support for Forge servers so the client can send arbitrary mod lists to allow connections? Currently when connecting, the server gives the error:
`Disconnecting Player: This s…
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The RTD containers have multiple versions of Python and e.g. all of LaTeX installed:
https://hub.docker.com/r/readthedocs/build/
- https://github.com/readthedocs/readthedocs-docker-images/
- https:…
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Detecting the arrow keys with the `nbinput` module would be very useful. I need to work out how to do it, as at it seems to come through as multiple characters as it is set up at the moment.