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### Use case
Currently when using the Parameters and Tracer utility together, and with top-level `await` (like shown below) used in a certain order an error is logged (**but not thrown**) informing t…
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I think we have something broken in TornadoVM. The project seems to have been tested with `v1.0.4`.
I tried the small refactoring change that we did in the TornadoBackend class (getDeviceCount -> …
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The double sided material does not seem to work properly with the ray tracer. It might be due to the use of `power()` method.
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Is there a way to adjust the polygon offset factor of the material in this ray-tracer as geometries that are really close to each other are z-fighting. The three.js real-time version works fine , the…
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I don't know if this is planned or not but that would be awesome to add localized volumetric fog.
If this is possible in rasteriser and pathtracer too ?
Maybe with a function in renderPath like S…
Cop46 updated
2 weeks ago
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Currently, we need to compile the whole program to reset the scene.
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One feature that was missed when launching [X-Ray integration](https://github.com/aws/aws-app-mesh-roadmap/issues/17) was the ability to customize the sampling configuration.
Today our Envoy image …
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Currently, the scene is hard coded into the path-tracer and it needs to be rebuilt every time it is modified but it would be better if it instead loaded from a file so that the path-tracer can render …
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Currently, all attributes of a scene (Objects, Lights, camera, etc.) are defined in the main function in `main.cpp`. It would be better if this acted as an entry point to the ray tracer, and took in a…
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Dear Developers,
As one of the satisfied users of your ray tracer, I was wondering about the validity of the NIST material library at ~39GHz. If I'm not mistaken -- and sorry if I misunderstood somet…