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When I ran the Pre-trained model
`python ase/run.py --test --task HumanoidReach --num_envs 16 --cfg_env ase/data/cfg/humanoid_sword_shield_reach.yaml --cfg_train ase/data/cfg/train/rlg/hrl_humanoid.y…
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Thank you for sharing the nice paper and code,
but when I wanted to try to visualize the data of amp humanoid,e.g.amp_humanoid_jog.npy. I found that it could not be achieved with the current code. D…
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# Description
When using 4b860f8 (HEAD at the time of writing) inside a HDRP Unity project (2021.1.16f1), imported characters have green skintones. This seems to be due to the unassigned diffusion …
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Repro Steps:
1. Create character in Character Creator 4 using the Headshot plugin.
2. Export the FBX->Clothed Character to Unity
3. Import the character. Build Materials with Everything selected.
…
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There are no Resident Adviser Characters.
Useful links:
- [Let's Create A 3rd Person Character With Animations - Blueprints #14 [Unreal Engine 4 Tutorial]](https://www.youtube.com/watch?v=Qzd4oU0…
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Material both in URP and Standard appears pink after building for webgl
![WebGLError](https://github.com/reallusion/Auto-Setup-for-Unity/assets/35484889/98df68e4-088f-4570-8f06-070405beb07b)
![Scree…
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I try to use the following command to train amp model to complete the task just like location
`python3 ase/run.py
--task HumanoidStrike
--cfg_env ase/data/cfg/humanoid_sword_shield_strike…
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Is there an tpose in the data file? So, I can retarget to other model.
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I ran into CUDA out of memory errors using a gtx 1050 (4gb) running the command:
`python ase/run.py --task HumanoidAMP --cfg_env ase/data/cfg/humanoid_sword_shield.yaml --cfg_train ase/data/cfg/tra…
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I have to manually apply and reapply textures in CC after getting it out of blender
https://youtu.be/5ytyl_uz8m4?si=jbp9hW9BlEXQ0bnD