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I only know about draco compression and your compression. Is there any other better way to model compression?Draco and your compression method is better or two together
WREQI updated
4 years ago
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A beta user is reporting this. He's still getting it after installing and (I believe) when trying to run the operator.
![capture decran 2014-08-02 a 18 58 18](https://cloud.githubusercontent.com/asse…
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I export an obj from ZBRush. Make it pass through Instant Meshes (Quads 4/4). When I re-import the mesh with 100 faces in ZBRush :
- it's position in space is different than the original exported, v…
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Thanks for this brilliant script - it works a charm to get data of the area surrounding my house into Blender. What I'd now like to do is to 3D print a "terrain tile" of that area, and I wondered if a…
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Hi,
first, thanks for trying to bring more features to MeshRoom. Highly appreciate it!
I'm curious if the obj format that InstantMeshes exports have ever worked on the Texturing node.
If've tried…
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I'm trying to update Blender in Flathub, and `appstream-util` crashes on the new appdata:
```
$ appstream-util validate _build/files/share/appdata/org.blender.Blender.appdata.xml
_build/files/sh…
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Hello everybody. I think it would be great if the "create mesh" wizard in the "plastic tool" had an option to be guided by the user. I have to refer to "Pixologic Zbrush" in which the user can guide t…
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we've had similar feature requests before, but it would be great to have a way to localize symmetry. this is different from a global mirror-modifier-like setup. instead of mirroring everything acros…
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I think we should use [ansible](https://www.ansible.com/) as the base for this project because this can be used to provision a service on a local machine or a remote server, hence the name `ansible.me…
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Most of the prefabs/models in the game are bought from the asset store to save time. We should revise these models and see if we can make them better by lowering poly count/verts and good UV maps.