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When using the following snippet:
```
function onStart(isFirstStart)
AddStaticObject(17,100, 502, 0xFFFF, 1)
end
```
RttR would just crash. The game still checks for correct parameters …
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Although the game pauses when you set the pause parameter to true, you can just continue by pressing P. This was possible in the original as well but it feels like a bug as you can not force reading t…
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Заметил странное поведение , все значения разные.
t1 = 'Бальзам хороший, но пришёл один а не два, как написано '
```
import ruts
ds = ruts.DiversityStats(t1)
ds.get_stats()
```
{'ttr': 1.0,
…
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I'm trying to load a dll that is registering types to rttr. But the application crashes when callling library.Load().
Apparently the issue is triggered here:
`array_range type::get_types() RTTR_NO…
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```
#include
struct MyStruct { MyStruct() {}; int data[3]; };
RTTR_REGISTRATION
{
using namespace rttr;
registration::class_("MyStruct")
.constructor()
.property("da…
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#ifndef PSDLAYER_H_
#define PSDLAYER_H_
#include "rttr/registration"
class PSDLayer
{
public:
PSDLayer();
virtual ~PSDLayer();
public:
int left;
int top;
int right…
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The game crashed when i changed the storage option for wine several times.
But now after an autosave (while going to the forum and here on github) , it works at the moment.
If that happens again…
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Implement custom macros with [RTTR](https://rttr.org) to automatically -
- serialize/deserialize
- export to Lua
- display members in editor
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My idea is to setup a system to automatically enable RTTR so I'm using libclang to parse the project code to auto generate RTTR_REGISTRATION in a separate file.
The only thing I cant figure to solve …
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Hello!
Right now i am using `conan` to build all libraries for all platforms (yes, I am using rttr for ios and android). If user will not pass `build_type` to `conan`, `CMake` will choose debug as de…