-
**Is your feature request related to a problem? Please describe.**
Mods enable a path to untrusted code execution.
**Describe the solution you'd like**
If desired, the game should run in a sandbo…
-
I discussed with @clelland the idea that perhaps we should tell sites they're being sandboxed (or restricted in some manner).
This should probably be separate from destination/mode, but I was remin…
-
Currently, the feed checker service is sandboxed, but the main app isn't.
Whenever Sparkle supports sandboxing, we can adopt it in the app as well. Right now the app needs network access so Sparkle c…
-
-
Objective: Execution of JS in node.js should be sandboxed.
I tried installed https://github.com/hflw/node-sandbox and https://github.com/gf3/sandbox yet requiring sandbox causes the following error.
…
-
SPMediaKeyTap doesn't work with sandboxing enabled because CGEventTap isn't functional when sandboxed. Is there any way around this? (I'm not too hopeful).
-
We should investigate seccomp, apparmor and other methods of making sure CoyIM doesn't do anything bad.
-
Hello! First of all, that's a great project and docs, thanks!
And I have a question regarding sandboxing. Do you have any instructions/examples about running of untested Lua code with this lib?
-
Isolate repo: https://github.com/ioi/isolate
Todo:
- [ ] implement isolate for Linux
- [x] implement sandbox-exec for MacOS
-
Does Scoot have any support for sandboxing builds?