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i did not manage to compile your source code .. i'm on Linux Devuan Chimeara 4.0 (a Debian derivative) and my default cmake version is 3.18.4 and your install script demands a higher version, so i com…
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everytime i try to play this i keep getiting sfml related errors
![image](https://user-images.githubusercontent.com/38457066/126990996-21e276d2-02fc-4191-bbc0-cee0a824be26.png)
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Hello
Here is a renderer for SFML
If you want you can add it :p
https://gist.github.com/Scellow/f86a167a660172cda61ab714efaec11e
ghost updated
7 years ago
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**rust-analyzer version**: rust-analyzer 1.78.0-nightly (2d24fe5 2024-03-09)
**rustc version**: rustc 1.76.0 (07dca489a 2024-02-04)
**editor or extension**: Helix
**relevant settings**:
.bashr…
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`
Main.cpp:1:10: fatal error: 'SFML/Graphics.hpp' file not found`
I get this Compile error on macOS. should there be a folder called sfml?
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As the Span functionality has rocked the .NET world some time ago and is sure to stay, it would be great to see it implemented in SFML.Net.
I am willing to commit my time and submit a PR, however, …
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This issue is meant as a discussion starting point.
Currently, the Event API makes some attempts to introduce a class structure into the events. There are for example already `TouchChanged`, `Mou…
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MoltenVK does not work with SFML. See `renderer-macos` branch for closest attempt. Having issues with runtime config of Metal (texture array size limit), SFML window wrapper around glfw does not appea…
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### Description
So basically, `sf::Err` is not thread-safe. `thread_local` (or SFML's C++98 `sf::ThreadLocalPtr` equivalent) will make sure there's no race on the `DefaultErrStreamBuf` itself, but …