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Provide a means to seed noise generators
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*Created by: AmnonOwed*
I'm packing data in a texture (PImage) to send to a fragment shader. I'm running into the limitations of the 32bit RGBA format that seems to be the default for every texture i…
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I'm packing data in a texture (PImage) to send to a fragment shader. I'm running into the limitations of the 32bit RGBA format that seems to be the default for every texture in Processing. It's causin…
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Why were examples/strained_lights.glsl and examples/simple_loading_icon.glsl removed in [f385a05](https://github.com/astefanutti/kms-glsl/commit/f385a052b3a1495108b0e3e2702d446b00e2ef14)?
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**Describe the bug**
I'm currently working on a program that draws audio plots.
I'm aware of the high CPU utilization because of the work of drawing cool animations.
However, the program seems to…
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This is a tracker bug for general GPU issues, like:
* Apps that crash after startup
* Rendering glitches
* GPU fault/timeout errors
When making a comment on this bug, please run the `asahi-dia…
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I'm trying to scope out what needs to be ported for the C++ game engine Godot Engine.
* Port C#? Java to C++
* Make a visualizer for kusudama constraints
The goal is to have realistic IK tracki…
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## Bug report
### Describe the bug
GBM does not work any more on FreeBSD.
Broken probably by this: https://github.com/xbmc/xbmc/commit/e9710033029d86efa0c18a6121d2c6376f74ef10
Release and build …
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I realize this is a way bigger ask than the other shadertoy features that you have included already, but it would be a really nice one, especially for the ability to do things that are easier with fee…
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Hello there!
I have found a few other issues related to sRGB, but they simply do not help me and I am still incredibly confused. My problem is that **`ContextBuilder::with_srgb` does not seem to ha…