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Some biome.json values are NaN for specific vegtypes and locations, for example: (65.10, -20.20), Shrubs.
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digger backpack: slate blocks
miner backpack: pyrite ore (poss other Magneticraft ore?)
Where do ore shrubs go?
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I've been toying with the following idea of using https://docs.julialang.org/en/v1/stdlib/REPL/#TerminalMenus to create interactive prompts in the REPL, for example:
```julia
julia> ds = AG.read("…
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`SOILWAT2` interprets the biomass values of each vegetation type as if that vegetation type covers 100% of a square-meter. SOILWAT2 uses the `fCover` values to calculate the actual biomass values give…
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Snow's mapgen is disabled by default now.
As I wrote [there](https://forum.minetest.net/viewtopic.php?f=47&t=19841), the biome size settings of the snow mod do not work right. I think the snow biome …
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From Andy Nelson:
The categories in the app and the manual are different, which is confusing.
Manual | App
-- | --
Bare ground/sand | Bare ground & sand
Mosses & lichens | Moss & lichen
Gr…
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We don't necessarily have to clean out all our old code (though we should eventually), but we should consider our post-Lake Summit slate of apps/primitives wiped clean, with any that we want to contin…
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This crops up a lot during CALAND.R runs. Should we include some placeholder shrubs in each Region to give "potential converted" destinations for the non-regenerating acres to turn into?
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Roadmap:
- [x] Support superflat world generation as a base foundation. (#108)
- [x] Support basic world generation using Perlin noise (#120)
- [ ] Additional features:
- [x] Biomes
- [x]…
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The code is slow because of the number of seeds that need to be dispersed as shrubs increase in spatial scale. One option: convert code to another language, i.e. Julia.