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Shader below is hitting this assert in `slang-ir-specialize-function-call.cpp::canSpecializeCall()`:
```
for( auto param : func->getParams() )
{
UInt argIndex = argCoun…
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We noticed that some render engine renders artifacts image because of slang in D3D. After some initial investigation, we found out this is related to our loop inversion algorithm.
https://github.com/…
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When compiling this shader:
```
StructuredBuffer g_mask;
float4 main(uint4 input0 : ATTR0) : SV_Target {
uint4 mask = g_mask[0];
uint4 res1 = WaveMultiPrefixProduct(input0, mask);
…
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![1280](https://github.com/cirosantilli/china-dictatorship/assets/73113875/99f5cbb2-5350-4d14-afca-e63d8c3596e2)
1) https://cirosantilli.com/china-dictatorship/slang
1) https://cirosantilli.com/ch…
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Figured I'd post this here, since a new user will likely hit the same issue.
When I run an example like "triangle.exe" within vscode (using the cmake build system), the current working directory f…
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**The feature is not related to a problem**
**Describe the solution you'd like**
It would be nice to include slang (https://github.com/MikePopoloski/slang) as an additional linter to teros HDL. Cu…
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It seems that the extension parses the include globs and expects the paths provided in the include globs to be inside the workspace always. This is not necessarily the case in projects where we refer …
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I would like to have code for cpu and gpu in one file, but when I use the slang file to generate GPU code slang crashes with an internal error 99999. This is mainly caused by export vars/functions li…
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[Descriptor indexing](https://docs.vulkan.org/samples/latest/samples/extensions/descriptor_indexing/README.html) allows shaders to access resources in a natural and flexible way, while further elimina…