-
```
What steps will reproduce the problem?
1.Import the attached .abc file into Maya
2.Run the following MEL script
shadingNode -asShader phong;
// Result: phong1 //
sets -renderable true -noSurface…
-
```
What steps will reproduce the problem?
1.Import the attached .abc file into Maya
2.Run the following MEL script
shadingNode -asShader phong;
// Result: phong1 //
sets -renderable true -noSurface…
-
```
What steps will reproduce the problem?
1. Run the sketch, and look at the 3 rectangles that are supposed to be all 3
red.
What is the expected output? What do you see instead?
fill is white …
-
```
What steps will reproduce the problem?
1.Import the attached .abc file into Maya
2.Run the following MEL script
shadingNode -asShader phong;
// Result: phong1 //
sets -renderable true -noSurface…
-
```
What steps will reproduce the problem?
1. Run the sketch, and look at the 3 rectangles that are supposed to be all 3
red.
What is the expected output? What do you see instead?
fill is white …
-
```
What steps will reproduce the problem?
1.Import the attached .abc file into Maya
2.Run the following MEL script
shadingNode -asShader phong;
// Result: phong1 //
sets -renderable true -noSurface…
-
```
What steps will reproduce the problem?
1.Import the attached .abc file into Maya
2.Run the following MEL script
shadingNode -asShader phong;
// Result: phong1 //
sets -renderable true -noSurface…
-
Try to implement motion blur for pointlouds, rendered in native mode (as sphere shapes instead as instances). May be it required define some additional attributes.
Also try to implement motion blur…
-
```
What steps will reproduce the problem?
1. Run the sketch, and look at the 3 rectangles that are supposed to be all 3
red.
What is the expected output? What do you see instead?
fill is white …
-
```
What steps will reproduce the problem?
1. Run the sketch, and look at the 3 rectangles that are supposed to be all 3
red.
What is the expected output? What do you see instead?
fill is white …