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I'm opening this issue to serve as a general request for updating this core to the latest version (upstream code reached version 0.9 recently and the Windows x64 libretro core is particularly outdated…
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To preface, it is very likely that I am doing something wrong, as I didn't closely look at the blending code in Pytorch3d. Would appreciate any advice on this particular topic.
Was comparing the s…
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Hi, I am trying to install kaolin on windows 10 system.
However, I am facing a compilation error while running this command
> python setup.py install
Error:
> C:\ProgramData\Anaconda3\env…
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Wonder if i can put it in software mode so i can use a spi display on my pizero without needing opengl
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This was reported by email, I'm just the messenger:
Hello. I would like to report a bug.
yquake2 7.30 crashes in soft rendering mode on maps/hangar1.bsp
How to reproduce a crash:
1. map hang…
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I just came across this vulkan source port of Quake 2.
https://github.com/kondrak/vkQuake2
Is there a way that the Vulkan render from this port can be used with Yamagi?
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When I use this source port the monster AI is just plain weird, constantly getting stuck on geometry and running in spot. I'm using the latest version.
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On the character selection screen, on OpenGL render the character silouette is in front of the character itself:
![0986 - pokemon ranger e ogl](https://cloud.githubusercontent.com/assets/24975273/2…
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This is a discussion for the `GraphicsBackend` trait.
At its simplest, it could just provide an OpenGL surface.
Remains a few questions:
- handling resize of the backend surface (when running…
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On Linux, if I use the core profile, and request and OpenGL 3.1 context:
```
hw_render.context_type = RETRO_HW_CONTEXT_OPENGL_CORE;
hw_render.version_major = 3;
hw_render.version_minor …