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Hello! Sorry to bother you, and I know this project hasn't been visited in years, but I figured I'd ask regardless
If it's not too much trouble, I was wondering if it would be possible for you to r…
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**What's the Version of the game you're using?**
V1.1
**What's the Version of the mod you're using?**
V1.1.0
**What Operating System are you using?**
Please provide the full Operating…
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i loaded the same project as in that issue, now i have sound, but it's glitchy:
https://github.com/gsequencer/gsequencer/assets/112013524/418849a1-d133-4812-80dd-5655b5498dfe
the loaded soundfon…
2-www updated
3 weeks ago
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It is becoming harder and harder to find usable drivers. I am pulling my hair to install pod gold or blood with 3dfx support.
Or installing gravis ultrasound drivers on windows 95.
In an app like …
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when I use a soundfont (in this case SGM) that isn't the default, I keep getting audio static.
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probably makes sense to make it have an effect, just as a frequency multiplier, so functions like `hurry` would work as expected.
in the case of soundfonts, it should make sense to multiply it with t…
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A lot of flatpaks with midi sound hardcode the soundfont to use. Is there any way, planned or extant, to substitute different soundfonts? Especially on a per-application basis.
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If soundfont never loads (the rainbow star never goes away), am I having an issue with a particular file or is my question too open ended?
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i noticed that the Soundfont viewer is somewhat out of date visually. Also, it would be nice to have the option 'Add To Favorites' - a nice option like the one i find in the Blue File Manager
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### Your idea
I would really like it if sound flags were able to be used for more than just Muse Sounds. The idea I have for this would be for you to be able to specify what sound you want it to poin…