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**Add cmake options to use thirdparty libs**
A lot of hte libs in thirdparty/* should have flags in cmake to enable the use of system packages, i.e.:
* flac
* fluidsynth
* freetype
* lame
* …
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This would require a dependency on haxe SiON (https://github.com/gunnbr/SiON), which doesn't currently seem to be being worked on. If that changes, then it would be possible to port Bosca Ceoil to hax…
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The SoundFont 3 format (SF3) is an unofficial extension of the SoundFont 2 format (SF2). It was originally created by Werner Schweer for MuseScore with the aim of reducing the file size of their bundl…
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This issue was copied from [upstream](https://github.com/berg8793/gba-mus-ripper).
I am attempting to rip the soundbanks from Pokemon Emerald (`pokeemerald.gba` as produced from pret's decomp p…
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Hi dev, your package is good, but when i dispose and reinit midi player, its crash app on android, and ios cannot play any sound.
Here is the log:
```
I/_piano_keyboard( 5344): Starting a blocking …
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### Are you using the latest Dosbox-Staging Version?
- [X] I have checked releases and am using the latest release.
### Different version than latest?
_No response_
### What Operating Syst…
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SoundFont doesn't load in meltysynth, but loads fine in other synthesizers.
The code that throws the exception:
```csharp
using MeltySynth;
using NAudio.Wave;
public class MyWaveProvider : IWaveP…
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Hi,
I'm having a weird problem with the 1996 Windows game "Road Rash". The game plays midi files during the levels, so it benefits greatly from the ability to use Soundfonts instead of the standar…
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- Many people have demanded the possibility of generating sound via virtual instruments (VST plug-ins).
- Management of audio streams, for integration with other systems: JACK interface.
Currently, M…
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Might be nice to have the option to set a global attenuation (volume) value when exporting.
This would allow users the ability to globally increase or decrease the exported volume value for Soundfont…