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The webgl solution that is used is very fast, but could be faster. I am not sure what is slowing it down, it is probably something simple that could make a huge difference.
[In the LittleJS stress …
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I used the yolov8n model and it took 30 minutes per epoch. However, yolov10n takes 90 minutes per epoch. Why is the difference so big?
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It's great that the Thrium reader has the text to speech feature. I just wonder why the speed is so much slower than usual? If I set the speed to 3x then the reading speed starts to be about what it u…
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I've come up with an alternate, efficient way to encode Alcazar into SAT that lets the solver run much faster. I imagine instead of 5x5 puzzles, it may be feasible to generate puzzles of size 20x20 or…
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Could you please prove the script that you used to evaluate the inference speed of the model.
I haven't managed to achieve anything more than 25FPS on A100, V100, or RTX2080. Have you modified any…
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Hello, thanks for the great work.
In my case, I am trying to reproduce this repository.
However, when I reproduce it, the inference time on the validation set takes about 3 hours using 8 A5000 GPUs.…
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I am having a problem with very slow generation speed when using AutoCFG. Wonder if this might have anything to do with below warning or is it just my 6GB VRAM to little for this node?
Requested t…
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We should be testing that `dysh` is at least as fast as `GBTIDL`.
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### Describe the bypass and how to replicate it
if ((mode.is(Mode.GrimEntity2)|| mode.is(Mode.GrimCombo)) && MovementUtility.isMoving()) {
int collisions = 0;
for (Entity en…
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I got feedback that someone missed the playback speed controls of the mobile app. Is this something that can be designed and implemented?