-
Can you use SpriteKit WatchFace on PC or you need to use a Macbook?
-
I don't know if Cocos2d-x does it or not, but since Spritekit does it maybe we as well should do it?
-
Here are a few high-quality resources
Elise Huard has an excellent (pay-what-you-like) book "Game Programming in Haskell" available here: https://leanpub.com/gameinhaskell
The book uses gloss a…
-
hello, I'm doing a spriteKit project and I have some memories issues, and I found your Render reduce project but when I try the project SKMaxTextureLoadOpt, the render Reduce not work ,nothing appear …
-
Hey /cc @chug2k . This submission is for you :d
Sorry for let you wait longly. I investigated SpriteKit and rewrite the exercise with it. Something is simpler than the exercise but more stuffs to lea…
-
Avoid using multiple frame rates at once on screen.
For example, don’t have a character in your game moving at 60 frames per second, while the clouds in the sky are moving at 30 frames per second.
…
-
Hi, @longngo78
Seems you are the only one who maintains this engine (in a fork, but anyway :))
My question is: is there any possibility to set a scale mode to a sprite?
Same as SpriteKit provides…
-
I'm very interested in using this engine, but it doesn't look like it's been supported for years. Does anyone know if it still functions well? I'm willing to try once I finish another project I've bee…
-
リポジトリを public にしてコードを公開するのであれば、wiki も用意しておきたいところです。
なにを書こうかしら
---
- [ ] 制作者の考えていること
- [ ] #117
rrbox updated
2 months ago
-
The thickness calculation used to render the SpriteKit preview in Video Pencil is sometimes way off.
1. Replicate the chronic condition
2. Reassess the thickness calculation