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Items in the creative inventory should not be infinite, instead they should be stacks because when you change modes back to survival, you still have an infinite block
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_R: 4.1.3 64-bit, mstate: 0.3.2, survival: 3.5.0, Win11_
### Problem ###
`mssample`'s output is different in situations where it seems like it shouldn't be. The discrepency arises for any situati…
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Hi,
Let's say there is a sound reason to fit a cox model conditional on some categorical variable (e.g. age group), and an interaction of a **course-grained** version of this categorical variable (…
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Edit: The issue appears inconsistent. One reload resulted in bugged food items, the subsequent reload, the food appears to operate normally. I will continue to experiment.
Food placed in a mi…
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This is most obvious when butchering but I suspect it would apply in other situations, e.g. crafting or construction, or if the roles are reversed (PC sorting and NPC butchering). If an NPC is set to …
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Hi All!
I think it would be good to have a place to brainstorm, see other people ideas, present yours and improve on existing ones.
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Not sure what algorithm for ROC is used, but Gustavo like the integrated AUROC/AUPR. I implemented a version in R that someone could cleanup and add if necessary.
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### Problem Description
I'm always frustrated when the game gives me escorts in a mission, and they don't obey my orders.
In some cases they make it clear that these are independent ships that jus…
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### Description
Sorry if somebody already suggested this. I looked but could not find a similar one.
A **global options** file, placed in the main Skript directory, named something like `global-…
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Hi, using regmedint is it possible to compute the effects comparing two levels of a categorical exposure variable which has more than two categories? Thanks.