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The text-based adventure game is currently lacking in scenarios, and I believe adding more scenarios would enhance the gameplay experience by entering some other game-like scenarios in the cave.
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From the JS13k demo, there are lots of directions this game could go:
- Full on roguelike. Permadeath, stats or weapons, randomization(?), player choices, etc.
- RPG - detailed (str int wis etc.)…
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### 1. Text based game
Finish your [Text based game](https://gist.github.com/noidontdig/92a4ead9fe8f2f21f178), using loops and methods.
### 2. Roman numeral calculator
Finish your [Roman Numeral Cal…
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Firstly, thanks for the crate!
Would it be possible to get this crate working when building for WASM?
I've built a text based adventure game which I'm also building for WASM and it's a shame for…
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[01:55:55 WARN]: [eco] Exception in packet listener com.willfp.eco.internal.spigot.proxy.v1_20_R2.common.packet.display.PacketSetSlot for packet net.minecraft.network.protocol.game.PacketPlayOutSetSlo…
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### What happened?
Crashing when attempting to open latest version of the mod for 1.21/1.21.1
Crash only happens when opening a pre-existing world and/or attempting to create a new one.
### Bet…
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wrong game manual is for Baron Baldric: A Grave Adventure (see title on first page)
has watermark of the-underdogs.org
text-recognition used to convert the manual
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I feel if a little more of a story was told and a few more words or phrases were added this could help this text based adventure game more enjoyable and unique.
LKW03 updated
3 years ago
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Hello. I tried and played your game and it's quite interesting.
Do you want me to create a Graphical User Interface for it?
I could also create the Artifacts for the project. It 'll be better to hav…
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## The Mine
## Description
This is a no-JS adventure game created using only CSS. The game is a simple text adventure, where the player can move around a grid of squares and interact with obje…