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#include a_samp
#include sscanf2
#include Pawn.RakNet
#include weapon-config
#include streamer
#include textdraw-streamer
#include Pawn.CMD
#include easydialog
#include YSI\YSI_Coding\y_hook…
ghost updated
10 months ago
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How to solve this
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Maybe I'm missing some Visuals, or what's causing Open.mp to not recognize the plugin.
please help me
info:
Window server 2019 Standart Evaluation
OpenMp version [open.mp-win-Win32-v1.2.0.2670-3…
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When I create the text drawings after the plugin this message appears:
```
[textdraw.streamer] DynamicPlayerTextDrawShow: First create the player textdraw.
[textdraw.streamer] DynamicPlayerTextDr…
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Seems like open.mp server uses some of the Pawn 4 .dll's installed in the system [from here](https://www.compuphase.com/pawn/pawn-4.0.5749.exe). Crashes started occuring right after I installed Pawn 4…
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My log:
[2023-03-16T02:17:36-0300] [Error] Function not registered: FCNPC_Destroy
[2023-03-16T02:17:36-0300] [Error] Function not registered: FCNPC_UseInfiniteAmmo
[2023-03-16T02:17:36-0300] [Error…
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[20:10:41] Server crashed due to an unknown error
[20:10:41] Native backtrace:
[20:10:41] #0 f7a5ff7f in _Z13GetStackTraceRSt6vectorI10StackFrameSaIS0_EEPv () in plugins/crashdetect.so
[20:10:41] #…
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Same as https://github.com/urShadow/Pawn.RakNet/issues/35
I can see the server, but as soon as I connect, the server crashes.
There is NOTHING in the log at the moment of the crash (Not even the 'in…
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# Description
Im currently using a textdraw which is never destroyed, only hidden or set text to "_" and its only purpose is to show time passed every 1000 ms and crashes when using `TextDrawSetStr…
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Selam, kardesim.
Can you please rename your functions according to original samp functions? Like CreatePlayerTextDraw, PlayerTextDrawDestroy etc?
Also I'd like to see some extra ids in textdraws tha…