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# Bug report
**What is the current behavior?**
Given that one uses package that has multiple ESM exports, and marked as side effect free, all sub-trees seems to be analyzed or ev…
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## Feature request
support destructuring in:
- [x] EnvironmentPlugin, DefinePlugin, ImportMetaPlugin (partial support?), other plugins?
- [x] #16872
- [x] #16941 treeshaking when using nam…
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We are currently using a lot of barrel files which is impacting our final bundle size with treeshaking
We should both change these as well as use something like https://github.com/art0rz/eslint-plugi…
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**Module version**
1.11.3
**Describe the bug**
Treeshaking seems to not be functioning when deployment target is `static`
**To Reproduce**
1. Run `create nuxt-app`, select Vuetify as UI frame…
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So even after upgrading to splaytree v3 this library is failing to treeshake.
I've started a [branch over here](https://github.com/rowanwins/polygon-clipping/tree/treeshaking) however I haven't qu…
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As stdlib getting big, should we consider precompile stdlib (into asc or something) into the package and make it treeshakeable?
For example, example `畫心` imports over 60kbs of stdlib because it use…
antfu updated
4 years ago
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Hello,
the amount of libraries in `groundhogg-appointments/includes/lib/google/vendor/google/apiclient-services/` is much too big (almost a thousand files, many unused sub libraries).
I realized…
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While working on #1060, I've discovered that treeshaking isn't working and we're pulling in _everything_ when we do a build. ☹️
I've done a bit of digging by adding the following to the top of our…
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Using [`rollup-loader`](https://www.npmjs.com/package/rollup-loader) to utilize treeshaking removes all function marks like `var __svg__`, `var __sprite__`, etc.
Hence no sprites get generated.
…
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**Describe the bug**
I have a Component that injects some CSS in DEV mode. I don't want this style to be applied in my production build.
To do this I created a the `InjectDevStyle.svelte`-component …